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From: Neal Tucker <ntucker@vax.area.com>
To : ggi-develop@eskimo.com
Date: Sat, 8 Aug 1998 07:47:35 -0700
Re: / vs \ [Re: PenguinPlay IRC meeting. GGI developers wanted]
Emmanuel Marty says:
>
> Back when I wrote games ...
[... things were simpler, and we didn't save games, we wrote
down everything we did so we could repeat it later, and we
didn't have shoes, and we *liked* it. :-)]
> Except for the 8+3 naming scheme that isn't really relevant anymore,
> why would a game need to access data differently that than these
> days ? It doesn't have to use absolute paths and be aware of where
> it is installed, right ?
You are correct. I was responding to the suggestions about a
generic I/O library, which sounds like it's got a larger scope
than what you're talking about. If you're going to use this for
general-purpose file access, it's got to be better. I get very
irritated when I try to run a dumb windows installer which fails
because it can't handle the fact that it (the installer) resides
on a server which is being accessed using UNC paths, as opposed
to being mapped to a drive letter. It's completely avoidable,
but some of the assumptions suggested here contribute to that
sort of thing.
-Neal Tucker
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