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From: Alex Roberts <bse@dial.pipex.com>
To : ggi-develop@eskimo.com
Date: Sat, 8 Aug 1998 15:14:39 +0000
Re: palettes, etc
Quoting Marcus Sundberg (e94_msu@elixir.e.kth.se):
> > i'm a bit confused with the palette system... if i'm using a 16bit resolution
> > (say 640x480x16bpp), do i HAVE to build a palette?
> > i've developed with Allegro (a DOS/DJGPP graphics/games lib, really cool), and
> > you only need to work with palettes when using a 8bpp res, not in 16bpp+... is
> > this the case with libGGI?
>
> No, it's not even possible to set/build a palette on a 16-bit mode.
> What are you trying to do that makes you think you have to set
> a palette?
Well, looking though all the demos they all had a palette definition, etc..
so, i guess these definitions are only for 8bpp resoloutions? hmm.. well, if i
_do_ actually get around to start on developing annything in/for GGI is it ok
to force people to use 16+bpp?
urgh, i'm really confused now...
all i want to know is: do i have to define a palette, even though i'm aiming
for development with 16+bit graphics? and if i do that, will it be ok for
people using KGI as well as libGGI/X11?
Thankyou
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