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From: Johan Karlberg <wlfshmn@failure.ml.org>
To : ggi develop list <ggi-develop@eskimo.com>
Date: Thu, 6 Aug 1998 00:37:30 +0200 (CEST)
Re: palettes, etc
On Wed, 5 Aug 1998, Alex Roberts wrote:
> Reply-To:
> Hello...
>
> i've finally got GGI stable cvs working on my system, its very cool, very
> fast.. i've only got the X target (as i havent had the courage to try and
> patch the kernel) so...
>
> i'm a bit confused with the palette system... if i'm using a 16bit resolution
> (say 640x480x16bpp), do i HAVE to build a palette?
> i've developed with Allegro (a DOS/DJGPP graphics/games lib, really cool), and
> you only need to work with palettes when using a 8bpp res, not in 16bpp+... is
> this the case with libGGI?
>
Hm.. I've never actually developed anything with libGGI, but wouldn't it
make sense to maintain a palette for any non-true color modes atleast? And
even in true-color modes, tweeking the palette allows you to create
desireable effects in easy ways, or optimizing speed of certain actions..
Johan
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