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From: teunis <teunis@computersupportcentre.com>
To : ggi-develop@eskimo.com
Date: Mon, 31 Aug 1998 17:48:37 -0700 (MST)
Re: win32 targets and other silliness....
On Sat, 29 Aug 1998, Marcus Sundberg wrote:
> teunis wrote:
> >
> > I've had to do a wee bit of "programming" (if visual basic counts as that)
> > under windows 98 a bunch recently and for fun ported some OpenGL code I
> > was messing around over... It was remarkably easy :)
> >
> > BUT - I'd rather be using GGI to host the events/graphics/etc... anyone
> > know if there's any Windows port of libGGI? (or ideas for one?)
>
> > I remember some comments before but I don't know the tools involved....
>
> Libggi should build on win32 with GNU make and mingw32/cygwin32.
> On cygwin it should build out-of-the box, but mingw requires some
> tweaking. I did get the stars demo to run on win32 using the
> X-target around June, but cygwin32 seems to have some problems
> with DLLs, and it also requires the cygwin.dll, so I haven't
> done any more work for cygwin32.
>
> The remaining job for a working win32 port is to write a DirectX
> target, and find a compiler that builds a win32 libggi properly...
> If you want to try writing a libggi makefile (or whatever it uses)
> for Visual C++ it would be great.
If I can get DirectX 6 SDK downloaded (failed 3 times so far) I'll check
this out... otherwise I can't as I have no free money for buying CD's of
sdk's from micky-soft...
On the makefile issue - Visual C++'s makefiles are kinda weird but they
-might- be able to do the job. I'll check into it this week :)
G'day, eh? :)
- Teunis
PS: Is there as yet an -OpenGL- target for GGI? :) If there were that'd
make an accelerated libGGI under Windows lots easier to write :)
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