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From: Marcus Sundberg <mackan@stacken.kth.se>
To : ggi-develop@eskimo.com
Date: Sat, 29 Aug 1998 13:02:20 +0000
Re: win32 targets and other silliness....
teunis wrote:
>
> I've had to do a wee bit of "programming" (if visual basic counts as that)
> under windows 98 a bunch recently and for fun ported some OpenGL code I
> was messing around over... It was remarkably easy :)
>
> BUT - I'd rather be using GGI to host the events/graphics/etc... anyone
> know if there's any Windows port of libGGI? (or ideas for one?)
> I remember some comments before but I don't know the tools involved....
Libggi should build on win32 with GNU make and mingw32/cygwin32.
On cygwin it should build out-of-the box, but mingw requires some
tweaking. I did get the stars demo to run on win32 using the
X-target around June, but cygwin32 seems to have some problems
with DLLs, and it also requires the cygwin.dll, so I haven't
done any more work for cygwin32.
The remaining job for a working win32 port is to write a DirectX
target, and find a compiler that builds a win32 libggi properly...
If you want to try writing a libggi makefile (or whatever it uses)
for Visual C++ it would be great.
//Marcus
--
-------------------------------+------------------------------------
Marcus Sundberg | http://www.stacken.kth.se/~mackan/
Royal Institute of Technology | Phone: +46 707 295404
Stockholm, Sweden | E-Mail: mackan@stacken.kth.se
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