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From: Andrew Apted <ajapted@netspace.net.au>
To : ggi-develop@eskimo.com
Date: Thu, 27 Aug 1998 22:05:41 +1000
Re: About Libggi (Re: LibGGI2D, LibGGI3D and targets)
Marcus writes:
> Then we have the following:
> int ggiDrawLine(ggi_visual_t vis,int x,int y,int xe,int ye);
> int ggiDrawHLine(ggi_visual_t vis,int x,int y,int w);
> int ggiDrawVLine(ggi_visual_t vis,int x,int y,int h);
> int ggiDrawBox(ggi_visual_t vis,int x,int y,int w,int h);
> which could be considered "2D" functions, but all except
> ggiDrawLine is very simple to implement in software, and
> all are often HW-accelerated on HW that supports acceleration
> att all. They are also very useful to test the library and it's
> targets, and provides a simple way for the libggi beginner to
> get something displayed on the screen.
>
> Therefore they should be kept in the core libggi (with, IMO,
> the exception for ggiDrawLine, which is ten times bigger than
> any other function in the stub library and should go into
> libggi2d)
Yeah, I also think that ggiDrawLine should (probably) be moved to
libggi2d, but I don't care too much.
Cheers,
_____________________________________________ ____
\ /
Andrew Apted <andrew@ggi-project.org> \/
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