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From: Steven Engelhardt <sengelha@uiuc.edu>
To : ggi-develop@eskimo.com
Date: Sat, 17 Apr 1999 16:53:37 -0500
GGI usage question
Hello,
I've been following GGI for quite a while now, and I would like to say
that I think you guys are doing great work. Keep it up!
Anyways, to try and learn GGI, I decided to rewrite acidwarp,
especially to get it to work in non-paletted graphics modes.
Currently I have:
ggi_visual_t vis;
ggi_pixel palette[256]; /* This contains the current palette */
ggi_color color[256]; /* The color information from the palette */
int memory[x][y]; /* The current image which contains indexes
into palette[] -- for simplicity, treat x and y
as being 640 and 480 */
To draw the current image, I used the (highly suboptimal) method of:
int i, j;
for (i = 0; i < graphics->x; i++) {
for (j = 0; j < graphics->y; j++) {
ggiPutPixel(graphics->vis, i, j,
graphics->palette[graphics->memory[i][j]]);
}
}
ggiFlush(graphics->vis);
While this method gives acceptable performance on my computer in
asynchronous modes (such as windowed X), it is horribly slow in SVGAlib.
Could someone suggest a better method of doing this?
Thank you,
--
Steven D. Engelhardt <sengelha@uiuc.edu>
http://www.uiuc.edu/ph/www/sengelha
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